Ditto Clefairy Slot Machine

So, you want to get the Explosion TM, right? Well, obviously, otherwize you wouldn't be reading this. So, below, I have listed the basic rules in regards to obtaining the elusive TM.
  • The slots look the same way in this mode as in the normal one, but the bottom screen is the important part. In the upper left corner, there is a counter that says BONUS. It starts at 15, and counts.
  • Is the casino allowed to manipulate the odds / payouts of a particular slot machine tailored to the specific individual playing it? Casinos, especially those in hotels, resorts, and cruise ships, will give their guests a card that’s their room key, “resort pass”, charge card, etc. Players are encouraged to swipe it at the slot machine they’re playing. Often there’s a premium offered.

Ditto Clefairy Slot Machine Slot

  • First of all, you will need to have coins.
  • Second of all, you will need the Coin Case.

Once you are comfy with a slot machine, begin to play away! To begin with you need to keep spinning the reels until a Pokéball appears, this will contain one of three Pokémon:

  • Ditto (transformed as a Clefairy) (Unlikely to win)
  • Clefairy (Likely to win)
  • Shiny Clefairy (Very likely to win)

The Pokémon you release from the ball determines your odds of getting the TM. To release the Pokémon out of the ball you have to align 3 of anything above a Pikachu and a Replay (it takes time, though). I find it easier to release them by lining up the PokéBalls, the Team Galactic symbols or the Bonus symbols, 7s.

Once the Clefairy/Ditto (if a Ditto I would consider trying again) has been released you will then need to align the Bonus symbols, 7s, in order to start the bonus round. Once the bonus round has been initiated you will begin to see the following things occur on the bottom screen of your DS, they are the following:

The Torren Game Corner contains several games inside, including slot machines, Voltorb Flip, and two new Game Corner puzzle options known as Mystic Square and Rotation. The player will receive a Coin Case when first entering the building to hold the Coins won from these games.

  • Red Moon - Reduces your chances of Clefairy staying in if you follow what it says. In other words, intentionally stops the wrong reels.
  • Golden Moon - This leads to a pair of Pikachu appearing in the bottom screen which improves your chances of Clefairy staying in.
  • Popping in and out of Pokéball - This reduces the chances of your Clefairy staying in.
  • Clefairy staying in the Pokéball - This tells you that it is the end of the bonus round.

To start obtaining the Bonuses you will need to follow Clefairy's hand gestures, which point to the reel you need to stop first. So, if Clefairy is pointing right on the screen, then press the A button, if up then press B, if left then press Y. Simple, isn't it? Continue to refer to the above for the on-screen changes which will determine how many bonus rounds you will reach.

Ditto Clefairy Slot Machine

If you manage to obtain 10 straight bonus rounds go to the Game Corner Reception Desk and talk to the lady. She will congratulate you and hand over a TM64 Explosion. Remember to keep trying and you will get there eventually just like I did now. Enjoy, people!

Machine

Thanks to TG-Espio for this!

Page written by Typhlosion. Additional contributions by Hicky.

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Page: 12
electerbuzz dude on Sun 15 Mar 2009 09:37:19 UTC.
i got to ten then 11 then eft and talked to the lady she just said try and get the reawrd!I thought that if you wat until the red moon passes over before getting the first replay it is fine. I could be wrong. I could never keep the Ditto-Clefairy more than 3 rounds. Also, since the Bonus Round is really everywhere you can really get coins, do NOT retry if you get a Ditto. Also, one time (only one) the real Clefairy popped out when I got a REPLAY. Go figure. More tips: Stop the reel from left-right. When the Pokeball shakes left, stop Left, when it's still, stop Middle, and when it shakes right, stop Right. When the Clefairy (the Ditto does this badly) opens its arms, stop left. When it opens its arms again, stop Middle. when it opens again, stop Right (WARNING: This works best if you stop the reels at the same time after the arms open, and you stop them when the arms open consecutively, so not 1;2;4, it should be 1;2;3, 2;3;4, etc.)
Page: 12

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